Skip to main content

Creating the Ladder, and then Climbing

So here's a thing that happened this week: I got promoted at work.

My current organization has had significant growth over the last 12 months, including a pretty significant ramp-up in the team I'm on -- basically doubling the number of people in the team over my tenure at the job -- which has led to some serious conversation about what the layout of the organization should be. And this week, the management team rolled that plan out, including a promotional ladder for both managerial and non-managerial advancement, roles and responsibilities for each level, expectations for time-in-grade, and basically a bunch of stuff that bigger organizations have to worry about and smaller organizations ignore to their peril once they become bigger organizations.

So now I'm technically at least a part-time manager. Finding ways to shoehorn the much-needed time for managing people is going to be exciting given the current workload, but at least there's the intention of giving some of my time on the clock back to me to handle the non-ticket-related stuff. Which is pretty exciting to see. I've been given a really good, diverse team and a basically free hand as far as how that management should go, which is pretty cool to me. So here's hoping I can clear out some of my backlog and get to the job at hand, which is documentation, documentation, documentation...

I did have a moment of flashback when my boss let me know about the change, because she called and said "Hey, do you have time to talk? Give me a moment to bring in this other person," which immediately called back to the day when I was laid off, where I came out of a meeting planning six weeks of work and got pulled into a conference room where I was made redundant effective immediately. But once I managed to get my heart rate under control, the news was all good!

I've had several mentors I respect tell me that getting some management time under my belt will be extremely helpful in my career so this is a good thing on several levels, and I'm looking forward to the new challenges.

So go me! Here's to an interesting 2016.

Popular posts from this blog

What I Did This Weekend, And Why It Mattered

A while ago some friends of mine pointed out to me online that they were involved in a kickstarter that was live, so I went to check it out. And it was a kickstarter for a gaming convention in the Bay Area in October, and a whole bunch of people that I cared a bunch about were going to be involved and wanted it to succeed. And I was a bit flush that month, so I said 'fuck it' and I backed the kickstarter and that got me a ticket to BigBadCon 2018.

And so I had a ticket, and I made reservations, and bought a plane ticket, and everything was looking up. And then I broke my foot. And now I was mobility-limited. And then my mom died. And I had to go out of town and deal with all of that basically the week before the con, which included taking a bunch of unpaid time off from work. And I thought really seriously about not going, but then I was like: no, there are cool people there that you haven't seen in literal-years. And you've already spent the money. So I said 'fuck…

So Here's The Thing: Far Cry 5

I have never really been a big player of the Far Cry series. First-person shooters aren't really my bag, unless they're the wrapper for a really cool story or RPG-alike game that I really want to play. The closest I came to really getting into FPS are games like the new Fallout series, or some parts of Mass Effect, but given that those are mostly over-the-shoulder games, I was never really the audience for the FC franchise.

This was especially true given the troublesome politics of the FC series games: the protagonist was some rando silent white dude avatar with a gun fetish and a remit to kill as many brown people as possible. This is also, btw, why I don't play games like Call of Duty or SpecOps or those other sorts of FPS games. So when Far Cry 5 was first announced and it was going to be set in rural Montana and the big bad was going to be a religious cult figure, and more than that the player would have the option to play as a woman of colour, suddenly they had my inte…

#RPGaDay2018 - Day 2: What do you look for in an RPG?

I think the single most important thing I look for in an RPG is 'will the people at my table (including me) enjoy the experience of using this system?' A lot of times in the past, I've defaulted to one system or another, one game or another, because it was simple and ubiquitous and easy for me, as opposed to easy or interesting for everyone including me. So I ended up running a lot of D&D games in situations where I wasn't actually particularly interested in D&D or even in something in the D&D milieu, but because it was a familiar and easy touchstone, that's what I reached for.

These days, I'm much more about finding a good balance for my table. I'm partial to Fate Accelerated Edition, but my players prefer something a bit crunchier, so we compromise and use Savage Worlds for our RIFTS game. I would love it if I could talk my group into something a little bit more out there, like Monsterhearts or even Dogs in the Vineyard, but given the audience…